

While technological and social progress remains the means to progress towards the next "individual" era, the brand new Era Score is the way you progress towards the next Age. Note that all civilizations start the game in a Normal Age in the Ancient World Era. Use it to try and earn as much Era Score as you can. You will get a 10-turn warning when the Game Era is about to change. And when this happens, all civilizations will enter a new Age which reflects the Era Score they collected in the previous World Era. The faster they progress with technological and civic research, the faster the next World Era will start. Still, the major factor determining when the world will enter the next era remains individual progression of civilizations. Also, individual eras are considered when determining the validity of the Colonial War Casus Belli. For example, Roads will upgrade for each civilization individually as soon as they reach their relevant individual era, while city-state quests will now be updated upon starting a new World Era, instead of when entering the next individual era. While this may sound similar to the World Eras in Civilization V: Brave New World, its gameplay effect here is quite different, although individual eras still exist and their effects remain relevant. Civilization VI: Rise and Fall introduces the concept of a Game Era: a general era valid for the whole world, and not only for individual players.
